Waypoints are only left upon Translating or Poofing out of a Realm, and not upon death or any other method of interdimensional travel, and Evermore can only have one waypoint per Realm. The waypoint is relative to wherever the Evermore was, so if they were on a spaceship, the waypoint would remain in that spaceship. The Evermore would then be able to return to that waypoint whenever they Translate back to the Realm. When an Evermore Translates out of a Realm, or is Poofed, they leave behind a conceptual waypoint. An Evermore does not have any control over where they will appear in their destination Realm, except in the case that they're returning to a waypoint. An Evermore cannot use this ability if they are heavily injured, and if an external thing disrupts their trance, their Translation attempt will fail without requiring a recharge. Once the ability is activated, the Evermore will instantly appear at their destination, where they must wait an in-world hour for this ability to recharge. An Evermore must concentrate on this ability for an in-world minute in order to activate it, during which they enter a trance in which they can only focus on this ability. This allows Evermore to travel between Realms as instinctively as walking (or whatever their equivalent is). This is the primary ability that all Evermore possess. Apart from their responsibilities, the GMs will have Evermore and Realms of their own, and they want to be able to be treated as fellow players when not doing GM things. In short: the GMs want to ensure this game runs as smoothly as possible, and is as fair as possible for all players involved. These GMs are generally responsible for assisting players, answering questions, and resolving player disputes. They are not to be confused with Realm Managers. These GMs are responsible for developing and moderating any Realm-wide stories that may arise. These GMs are responsible for checking over and approving Evermore and Realms sheets. This GM may act as a tiebreaker if the Head GM is unable to otherwise, this GM has the same responsibilities as any other GM. This GM may be responsible for sheet approval, storywriting, and player assistance, and can additionally serve as a tiebreaker if two GMs are in dispute.
To begin with, there some basic rules of conduct regarding the RP: Putting in the effort to craft a Realm is entirely optional. To play, all you have to do is fill out the character sheet, and wait for one of the GMs on the sheet team to approve it. forming bonds or rivalries with your fellow Evermore, and keeping in mind that the inhabitants of the Realms have their own agendas. You will start within the Starry Field, appearing from wherever you were before.
You have the ability to travel between the Realms at a whim, which seem to appear all on their own, centered around the Starry Field. Although you are immortal, you are not invulnerable, and death will not be consequence-free even though you can return from it. This character can be a fictional creation, an original character of your own, or anything you can imagine. You, the player, will play the role of an Evermore. A grand sandbox roleplay where the players create, drive, and shape the worlds themselves. With nowhere else to go, the Evermore must travel out into these Realms, and decide their future and in turn. Some of these Realms become permanent fixtures, intertwined with each other and the Starry Field, while many others come and go unpredictably. These individuals, known as Evermore, soon learn that they have a new power at their disposal: the ability to travel to other worlds and realities, which, strangely, seem to congregate around the Starry Field. However, for reasons unknown, individuals from across the multiverse find themselves waking up within the Starry Field. How it came into existence is something no one truly knows. This is the Starry Field, a wheat field stretching infinitely in all directions under a starlit sky. Somewhere in the infinite expanse of space and time lies a mysterious place.